﻿using System;
using UnityEngine;

// Token: 0x02000419 RID: 1049
public class LogicCompoundObject : MonoBehaviour
{
	// Token: 0x06001DC5 RID: 7621 RVA: 0x000B6B40 File Offset: 0x000B4D40
	private void OnGUI()
	{
		if (!LogicGlobalFracturing.HelpVisible)
		{
			return;
		}
		LogicGlobalFracturing.GlobalGUI();
		GUILayout.Label("This scene shows a simulated use case scenario with:", new GUILayoutOption[0]);
		GUILayout.Label("-Use of compound objects (through the included MeshCombiner tool)", new GUILayoutOption[0]);
		GUILayout.Label("-Voronoi fracturing", new GUILayoutOption[0]);
		GUILayout.Label("-Chunk structural interconnection", new GUILayoutOption[0]);
		GUILayout.Label("-Use of support plane to link pillars to the ground", new GUILayoutOption[0]);
		GUILayout.Label("-Chunk lifetime and offscreen lifetime for optimization", new GUILayoutOption[0]);
		GUILayout.Label("-Collision particles", new GUILayoutOption[0]);
		GUILayout.Label("-Collision sounds", new GUILayoutOption[0]);
		GUILayout.Label("-Raycasting to trigger explosions with the weapon", new GUILayoutOption[0]);
		GUILayout.Label(string.Empty, new GUILayoutOption[0]);
		GUILayout.Label("Hold down the left mouse button and move to aim.", new GUILayoutOption[0]);
		GUILayout.Label("Press spacebar to fire.", new GUILayoutOption[0]);
	}
}
